Fleet card combat. One or two admirals against the machine.
Your fleet
Enemy fleet
How to play
Energy grows by one each turn and refills. Cards cost energy. Going second gets one bonus energy on its first turn.
Ships go into one of three areas, up to four per side in each. A ready ship attacks an enemy ship in its own area — you pick which — or the enemy flagship if there are no enemy ships there.
Ship-vs-ship attacks deal damage both ways (unless the attacker is Ranged). Damage hits Shields first; they recharge each turn.
Fast ships attack the turn they arrive. Piercing pushes leftover damage into the flagship. Bombard always hits the flagship. Screen ships must be attacked first. Stealth can't be targeted by enemy tactics.
Ambush cards are set face down and spring on the enemy's turn. Stations sit behind the line and work every turn.
Destroy the enemy flagship to win. In co-op you share a flagship and areas, but keep your own deck, hand and energy.